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I think this is really cool, and I love how much the style is being matched. I think level design-wise Phil might structure the levels differently.  It is amazing to think ten years like it still feels so recent to me. I think the controls are a bit clunky, but it still does what is needed to do inputs. some of the puzzle structures and level structure are confusing, but overall this is an amazing prototype that I assume didn't take 7 years to make. ( joking)

7 days.

Dang good job Hahaha 

are you planning on doing other fez related projects?

This is really cool. I managed to get all but two cubes (the two on the platforms just sitting out in space) before I decided to test the respawn feature and lost all my progress. I find climbing the tower really hard without controller support so if I come back to this I will need either native controller support or I'll have to get a controller to keyboard mapper.

I came back and got the other cubes, didn't end up using a controller though, and just using keyboard wasn't as bad as it felt last time. I guess I just needed to get used to keyboard. I really liked how you had to get those last two cubes, very creative. Amazing prototype by the way.