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Suggestions:

* Explain in the description how to avoid the super-fast Among Us ghost that randomly shows up and kills Pac-Man (this one is the most important suggestion. if nothing else, do this. or remove it if it's truly unavoidable)

* Rename your original character "Kinky" to something else (my suggestions are "Klunky" or "Backy"), because there's already a Kinky in the main Pac-Man roster that behaves completely differently

* Recolor Cringy and the purple one (my suggestion is to make them lighter versions of their colors, so Cringy is light green and Kinky/Klunky/Backy is lavender), since similarly to Kinky's rename, there are actual Pac-Man ghosts that are very similar in color to them (Funky and Sue) and players can get very confused if they're used to dealing with those

* Turn down the friction in deep space, since it's more realistic and more fun to glide around in a near-zero-friction environment while you're looking for planets. If that would make it too easy because you don't have to use nearly as much fuel, maybe you could have a "crash" mechanic where you lose a life if you slam into the planet too fast?

Deleted 191 days ago
Deleted 191 days ago
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Pakku,pakku,pakku,pakku,pakku,pakku

YO I BEAT IT

fun fact, there's an actual official pacman ghost named kinky. he's yellow and wears sunglasses

the first randomly generated pacman game i seen. The Sussy Ghost makes it almost impossible to make pacman survive.

Don't eat a power pellet when there's an AMONGUS ghost.

It kills you.

el mejor juego de la historia

I like the idea of playing Pacman on a sphere. However, the purple planet I got lost on because of the size of it.

how i install 

Damm thats creative :)

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amogus

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I saw an amogus ghost.

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Very fun game. 

Very cool!

What about No Pokémon's Sky and No JoJo's Sky

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Wow. Really cool concept. Could you provide a windows build for download though ?

nice

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This is the best Pac-Man game to come out in the past decade and it's only in pre-alpha stages!

You did an amazing job!

lovely

I have been a huge Pac-Man fan for so long and this is an amazing twist on the game's mechanics! I hope you continue to update and work on this!

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Hii, I've made a video about the game and wanted to share some feedback about it, hopefully it is useful to you ^^

-The concept of the game is reeeeally interesting.

-The gameplay mechanics are really well thought to expand what you could expect from a PacMan game. I think that taking this as a baseline you could add some extra mechanics or features to the game to make it bigger and more replayeable.

-Visually the game looks amazing and it has some nice classic pacman vibes.

Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)

Regards

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This ghost looks sus

do not eat a power pellet once it is there

pog game, very amogus

5 years before (2016), No Mario's Sky.

5 years later (2021), No Pac-Man's Sky.

Another 5 Years (2026), No Sonic's Sky?

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respect for the idea to make the pacmans world on a sphere, i never saw that anywhere !!! also well done retro ! also I didnt find the place to go when you have enough fuel.

The launch pad is in the ghost house.

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It is not a sphere, just the usual Pacman map displayed with a cool projection. A sphere cannot be tiled with squares like this (a beautiful math fact). Also the surface of a sphere is non-Euclidean so the angles on it work differently. If you made a loop and returned to your original location, the world would be rotated because of this (another beautiful math fact). Non-Euclidean geometry produces a very different gameplay.

There are some games in truly non-Euclidean (spherical and hyperbolic) variants, but there is no (publicly available) Pacman yet I think. There are some a bit like Pacman but still far away.

Interesting ! It certainly did foul me, but now that you said it, it reminds me of trying to preject a map on a sphere in Blender, which is also not really possible without tweaks. Hmm. *resists the urge to build a pacman on a real sphere game, and if only to not be able to do it properly*