RecoDeli
A physics-based puzzle game, where you’re programming a robot in space!
Some very special golden packages were lost somewhere in the vacuum of space. Your job, as a recovery robot operator, is to deliver the recovery robot to the package, so it can be recovered. However, be careful, as there are many obstacles on your way!
In order to operate the robot, you have to precisely tweak its instructions and parameters, so it takes correct path to its goal. Even the smallest deviation can matter. But fear not! The advancements in technology allowed us to manipulate the time itself, so you can fine-tune the perfect set of instructions across multiple attempts!
Controls and instructions
- Use your mouse to navigate through the interface.
- Select a task of your choice in the TASKS menu and press START TASK to begin the simulation.
- Use dragging and scrolling in a live drone view in order to control the camera.
- Use the “+ADD” button in the Instruction Editor in order to add a new instruction to the list.
- You can edit the parameter of the instruction by clicking the text field next to it (the number) and typing a new one.
- Instructions can be moved by dragging and dropping, as well as removed by selecting and pressing the delete button.
- Playing and stopping the instruction execution is done by the button at the bottom of the Instruction Editor.
- Timescale can be manipulated through the horizontal scroll bar at the bottom of the Instruction Editor.
- Your goal is to guide an orange robot to the yellow glowing box.
Credits
- Krzyhau - Solo developer
- DevDevice - Co-developer of the original prototype
Full game post-mortem
Shortly after the release of Ludum Dare version of the game, I've decided to embark on a journey to develop this project into a finished feature-packed game with lots of levels, new gimmicks and story. Unfortunately, as the time went on, I lost faith in this game, and with it went my motivation to work on it. Maybe one day I will come back to the greatest space drone package delivery game on a market, but for now I've put the project on hold. On the bright side, it did allow me to learn more about tech that I didn't know much about before (actually I did spend more time messing with it than developing the actual game lol).
Status | In development |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (2 total ratings) |
Author | Krzyhau |
Genre | Puzzle, Simulation |
Made with | Unity |
Tags | Ludum Dare 53, Physics |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Ludum Dare, Source code, Community |
Comments
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This was really fun. I felt really clever even if some solutions were really simple. You can also come up with some silly solutions too. I don't care if it's breakable, not that I broke it, I had a great time.
The most breakable game I've ever seen
Well I'm thoroughly stumped on how to get level 10 in 1 instruction. I'd try some more, but at this point it'd just be guessing random numbers. Little bug as well, entering big numbers gives different results. Like on level 10, Backwards 99 gives a drastically different flight path to Backwards 999. Also turn values over 4 make you turn slowly but that might just be a feature.
best game ever
There are plans to make it a full-fledged game. I imagine that's where we'll make an actual effort of keeping the leaderboards clean.
nah, because retards like you will snitch people out
Lmao bud keeps stalking people's ass
fun! thought at first it would be a generic Lightbot-esque instructions game but the physics & zero friction make it great
I loved your game, so simple and yet so engaging and elegant. Great job.
Loved it!